hello every one
var rightarow:boolean;
var leftarow:boolean;
var uparow:boolean;
var downarow:boolean;
var speed:int = 10;
stage.addeventlistener(keyboardevent.key_down, keypress);
stage.addeventlistener(keyboardevent.key_up, keyrelease);
stage.addeventlistener(event.enter_frame, everyframe);
function keypress(event:keyboardevent):void {
if (event.keycode == keyboard.right) {
rightarow = true;
}
if (event.keycode == keyboard.left) {
leftarow = true;
}
if (event.keycode == keyboard.up) {
uparow = true;
}
if (event.keycode == keyboard.down) {
downarow = true;
}
}
function keyrelease(event:keyboardevent):void {
if (event.keycode == keyboard.right) {
rightarow = false;
}
if (event.keycode == keyboard.left) {
leftarow = false;
}
if (event.keycode == keyboard.up) {
uparow = false;
}
if (event.keycode == keyboard.down) {
downarow = false;
}
}
function everyframe(event:event):void {
if (rightarow) {
if(plyr2.hittestobject(r1)||plyr2.hittestobject(r2)||plyr2.hittestobject(r3)||p lyr2.hittestobject(r4)||plyr2.hittestobject(r5)||plyr2.hittestobject(r6)||plyr2.hittestobj ect(r7)||plyr2.hittestobject(r8)||plyr2.hittestobject(r9))
{
plyr2.x -= 2;
}
else
{
plyr2.x += 2;
}
}
if (leftarow) {
if(plyr2.hittestobject(r1)||plyr2.hittestobject(r2)||plyr2.hittestobject(r3)||p lyr2.hittestobject(r4)||plyr2.hittestobject(r5)||plyr2.hittestobject(r6)||plyr2.hittestobj ect(r7)||plyr2.hittestobject(r8)||plyr2.hittestobject(r9))
{
plyr2.x += 2;
}
else
{
plyr2.x -= 2;
}
}
if (uparow) {
if(plyr2.hittestobject(r1)||plyr2.hittestobject(r2)||plyr2.hittestobject(r3)||p lyr2.hittestobject(r4)||plyr2.hittestobject(r5)||plyr2.hittestobject(r6)||plyr2.hittestobj ect(r7)||plyr2.hittestobject(r8)||plyr2.hittestobject(r9))
{
plyr2.y += 2;
}
else
{
plyr2.y -= 2;
}
}
if (downarow) {
if(plyr2.hittestobject(r1)||plyr2.hittestobject(r2)||plyr2.hittestobject(r3)||p lyr2.hittestobject(r4)||plyr2.hittestobject(r5)||plyr2.hittestobject(r6)||plyr2.hittestobj ect(r7)||plyr2.hittestobject(r8)||plyr2.hittestobject(r9))
{
plyr2.y -= 2;
}
else
{
plyr2.y += 2;
}
}
}
--------------------
i have used above code check hittest , stop object collision detect. well... working..but not in proper way....
when press right arrow object moves in left side....and whenever goes out of road_mc(i.e. r1, r2...r9) works fine...that moves right side...
i need solution this.. plz me.
it looks opposite of want. ie
plyr.x+=2
should be
plyr.x-=2
etc
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