Reload this Page 3D rotation causes redraw glitches


in cs6, i'm animating envelop moving frame , opening.  envelope mc masked circular vector mask.  objects have cachedasbitmap = true.

flap opens with:

tweenmax.to(envflapdown1, flipspeed, {rotationx:180,y:'-=2', delay: envstartdelay, ease:linear.easenone}))

 

gets near 90 degrees, top part of envelop (the part under flap) disappears moment.  also, y position of flap changes couple of pixels when repeat animation gotoandplay('label').

 

ideas fix?

thanks.

and answer is:

even though mcs on same parentmc, need separate masks.



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